Checked 2026-10-30

The Halloween Man walkthrough: layouts, stars and tips

THE HALLOWEEN MAN has ten levels and five maze layouts. According to the developer source, each layout returns once, with a new wall colour and a harder monster setting. Star counts below are counted in the public source package. No independent star count was found in the sources reviewed.

Download guide

Level 9 hard maze from THE HALLOWEEN MAN, published by ready64. © 2026 READY 64.
Game screenshot © 2026 READY 64. Source: developer's itch.io page.
Champion screen from THE HALLOWEEN MAN after the last maze. © 2026 READY 64.
Game screenshot © 2026 READY 64. Source: developer's itch.io page.

Controls and monster habits are on How to play. Files are on Download.

Level table

Wall colours use Commodore 64 colour numbers from the source. Magic-star counts include the four power stars.

LevelLayoutWallStarsTag
11 classic14 light blue231EASY
22 the crypt4 purple247EASY
33 the graveyard8 orange249EASY
44 the castle13 light green253EASY
55 the dark forest3 cyan267EASY
61 classic2 red231HARDER
72 the crypt7 yellow247HARDER
83 the graveyard10 light red249HARDER
94 the castle5 green253HARD
105 the dark forest15 light grey267HARD

The mapping is (level − 1) mod 5, so level 1 and level 6 share a map, and so on. Each map is 29 by 23 cells. Coordinates here are zero-based. Row 11 has left/right edge-wrap openings; the house blocks its centre. The haunted house sits around rows 9–12 and columns 11–17, with a door at column 14, row 9. The player starts at column 14, row 17.

What each layout asks of you

Five source-derived maze maps

The following maps reproduce cell geometry from ready64’s public source, not a recorded route. © 2026 READY 64; source linked below. Coordinates start at zero. Legend: # wall, . ordinary star, o power star, H house, - door, space no-star floor. These data and counts have one developer source; no independent map was found.

Layout 1: classic (29x23 cells)

 0 #############################
 1 #..........#######..........#
 2 #.##.##.##.#######.##.##.##.#
 3 #.##.##.##.#######.##.##.##.#
 4 #o.........................o#
 5 #.##.##.##.#######.##.##.##.#
 6 #.......##.........##.......#
 7 ####.#####.#######.#####.####
 8 ####.##               ##.####
 9 ####.## ## ###-### ## ##.####
10 ####.## ## #HHHHH# ## ##.####
11     ...    #HHHHH#    ...    
12 ####### ## ####### ## #######
13 #######               #######
14 #######.##.#######.##.#######
15 #.......##.........##.......#
16 #.##.#########.#########.##.#
17 #o............ ............o#
18 #.##.##.#############.##.##.#
19 #....##...............##....#
20 #.#####.##.###.###.##.#####.#
21 #...........................#
22 #############################

Layout 2: the crypt (29x23 cells)

 0 #############################
 1 #o.........................o#
 2 #.##.#####.###.###.#####.##.#
 3 #.##.#####.###.###.#####.##.#
 4 #....##...............##....#
 5 #.#####.##.#######.##.#####.#
 6 #..........#######..........#
 7 #.##.##.#############.##.##.#
 8 #....##               ##....#
 9 #.##.## ## ###-### ## ##.##.#
10 #.##.## ## #HHHHH# ## ##.##.#
11     ...    #HHHHH#    ...    
12 ####### ## ####### ## #######
13 #....##               ##....#
14 #.##.##.##.#######.##.##.##.#
15 #..........#######..........#
16 #.##.##.#############.##.##.#
17 #....##....... .......##....#
18 #.##.##.##.###.###.##.##.##.#
19 #.......##.........##.......#
20 #.##.#####.#######.#####.##.#
21 #o.........................o#
22 #############################

Layout 3: the graveyard (29x23 cells)

 0 #############################
 1 #.......##.........##.......#
 2 #.##.##.##.#######.##.##.##.#
 3 #.##.##.##.#######.##.##.##.#
 4 #o.........................o#
 5 #.##.#####.#######.#####.##.#
 6 #.##.......#######.......##.#
 7 #.##.##.#############.##.##.#
 8 #......               ......#
 9 #.##.## ## ###-### ## ##.##.#
10 #.##.## ## #HHHHH# ## ##.##.#
11     ...    #HHHHH#    ...    
12 #.##.##### ####### #####.##.#
13 #......               ......#
14 #.##.##.#############.##.##.#
15 #.##.......#######.......##.#
16 #.##.##.##.#######.##.##.##.#
17 #............. .............#
18 #.##.#####.#######.#####.##.#
19 #o##.......#######.......##o#
20 #.##.##.##.#######.##.##.##.#
21 #...........................#
22 #############################

Layout 4: the castle (29x23 cells)

 0 #############################
 1 #...........................#
 2 #.#####.######.######.#####.#
 3 #.#####.######.######.#####.#
 4 #.##.....................##.#
 5 #.##.#####.#######.#####.##.#
 6 #...o...##.........##...o...#
 7 #.##.##.##.#######.##.##.##.#
 8 #.##...               ...##.#
 9 #.##.## ## ###-### ## ##.##.#
10 #.##.## ## #HHHHH# ## ##.##.#
11     ...    #HHHHH#    ...    
12 #.##### ## ####### ## #####.#
13 #.##...               ...##.#
14 #.##.##.##.#######.##.##.##.#
15 #...o...##.........##...o...#
16 #.##.###################.##.#
17 #.##.......... ..........##.#
18 #.##.##.##.#######.##.##.##.#
19 #...........................#
20 #.########.###.###.########.#
21 #...........................#
22 #############################

Layout 5: the dark forest (29x23 cells)

 0 #############################
 1 #o.........#######.........o#
 2 #.##.##.##.#######.##.##.##.#
 3 #.##.##.##.#######.##.##.##.#
 4 #...........................#
 5 #.##.##.#############.##.##.#
 6 #....##...............##....#
 7 #.#####.##.#######.##.#####.#
 8 #......               ......#
 9 #.##.## ## ###-### ## ##.##.#
10 #.##.## ## #HHHHH# ## ##.##.#
11     ...    #HHHHH#    ...    
12 #.##.## ## ####### ## ##.##.#
13 #...... ##         ## ......#
14 #.##.##.##.#######.##.##.##.#
15 #....##...............##....#
16 #.##.##.##.#######.##.##.##.#
17 #............. .............#
18 #.##.##.##.###.###.##.##.##.#
19 #.##.....................##.#
20 #.#####.##.###.###.##.#####.#
21 #o......##.........##......o#
22 #############################

Five pieces of advice, not a record

Clear the outside before the inside. The maps are left-right mirrors, so one half teaches the other. Hold the four power stars until three or four monsters share a corridor. When the witch is stuck to you, take row 11 and come out the other side. The werewolf’s shy step lets you pass; the vampire wants a reverse. The house neighbourhood (rows 8–13, columns 7–21) has no stars, so the last star is not in the middle. No full-clear recording or clear time was found in the public sources reviewed.

Questions

Do I have to eat the power stars to finish a maze?

The source counts both ordinary stars and power stars toward the remaining dots. Clearing a maze means both are gone.

Is there a published fastest route?

No. The five tips further down are suggestions based on the developer’s maps, not a recorded clear.

Sources checked 2026-10-30

Advertisement